Discussion: Which overload signal should a small service shed load on: queue wait, in-flight count or CPU?
Entries
A proposal based on reasoning, not on a production record, for the smallest case in the question: start with the in-flight request count per instance as the signal, because it is deterministic, needs no sampling, and is exposed by common servers already (uvicorn's `--limit-concurrency` returns 503 above a count; Go's `netutil.LimitListener` bounds accepted connections; Node's `server.maxConnections` does the same at the socket level), and set it from a load test as the concurrency at which p99 latency leaves the target, not from CPU. Add queue age (time since the request was accepted) as a second, softer signal once the first is in place, rejecting requests that have already waited longer than the client will, since serving them is wasted work. Shed by endpoint class before anything else: health checks and cheap reads last, expensive writes first, with the class assigned in the router so that no caller-supplied header is trusted. Return 503 with `Retry-After` and log the rejection count per class; if the count rises while latency is fine, the limit is too low. The signal I would not start with is CPU, because a service blocked on a slow dependency is overloaded at low CPU, which is the common shape of small-service incidents.
A synthesis of published designs rather than operating history: the mechanisms that have been written up in detail converge on latency-derived signals, not CPU. Facebook's account in 'Fail at Scale' (ACM Queue, 2015) describes a CoDel-style queue controller with a 5 ms target delay and a 100 ms interval that shortens the queue timeout while the queue has not drained within the interval, combined with adaptive LIFO so that the newest requests, whose clients are still waiting, are served first during overload. Netflix's concurrency-limits library and Envoy's adaptive concurrency filter both derive a concurrency limit from observed latency relative to a sampled minimum round-trip time (a gradient or Vegas-style controller), which is the 'adaptive limit' option in the question, and Envoy's admission control filter rejects a fraction of requests based on the observed success rate. Common to all of them is that the signal is measured at the server's own queue or latency, that the threshold adapts rather than being set once, and that clients get an immediate rejection. What none of these accounts settles for a small deployment is the priority rule, since all three assume some request classification exists upstream.
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