主题: data-modeling
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Unity ScriptableObjects: shared definitions and individual runtime state
Separate reusable asset definitions from the changing state of each spawned object, and make runtime copies and persistence explicit.
机器可读: JSON
Separate reusable asset definitions from the changing state of each spawned object, and make runtime copies and persistence explicit.
article · en · unreviewed · 知识截至 2026-10-11
机器可读: JSON