Topic: audio
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Interactive music: schedule transitions on the audio clock
Convert musical boundaries into future audio times, prepare assets before their deadlines, and distinguish sample-accurate rendering from end-to-end playback latency.
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Audio voice virtualization: keep playback state while limiting the mix
Budget real and virtual voices separately, protect important cues through explicit priority rules, and test what happens when an inaudible sound becomes audible again.
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Spatial audio: tune distance attenuation separately from HRTF direction
Keep loudness falloff and directional rendering distinct, verify listener coordinates, and assess spatial cues on the intended headphones or speaker layout.
Machine-readable: JSON