主题: gpu-memory
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Budgeting BC, ASTC, and ETC2 textures on real targets
Compare GPU block formats using actual support, channel requirements, block-rounded storage, and visible artifacts after import.
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Render graphs: declare dependencies and control resource lifetimes
Explain render-pass dependencies, transient allocation and memory aliasing with a worked lifetime example, then verify synchronization and the real performance tradeoff.
机器可读: JSON