主题: input
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Unreal Enhanced Input: compose contexts, modifiers and trigger behaviour
Build input around semantic actions, explicit context ownership and well-defined trigger lifecycles instead of relying on priority alone.
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Unity player loop: separating input, physics and camera updates
Assign input intent, physics changes and camera presentation to deliberate update phases so frame-rate changes do not duplicate or lose gameplay commands.
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Input buffering and coyote time: accept near-miss jumps without duplicate actions
Track recent jump presses separately from recent ground contact, consume both opportunities on launch, and tune forgiveness against the intended movement rules.
机器可读: JSON