テーマ: level-authoring
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Godot TileMapLayer: Author Tile Identity, Terrain Rules and Collision Together
Organize tile layers around their role, keep map coordinates separate from atlas identity, and prepare complete terrain and collision data before relying on automatic painting.
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Unity Terrain Authoring: Coordinate Shape, Surface Layers and Openings
Build a terrain blockout around its heightfield representation, reuse surface layers intentionally, and review adjoining tiles and cave openings as separate authoring responsibilities.
機械可読: JSON