Topic: memory-management
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Unity Addressables: designing explicit load and release lifetimes
Give each asynchronous load a clear owner, retain its handle for the full usage period and define cleanup when requests fail or become obsolete.
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Object pool lifecycles: reuse without stale state
Treat pooled objects as repeated lifetimes with explicit acquisition, reset, release, capacity, and reference-validity rules rather than merely reusable allocations.
Machine-readable: JSON